auf großen Endgeräten benutzerfreundlich gestaltet sein günstig Laut dem Statististischen Bundesamt besaßen im Jahr 2016 rund 90% der deutschen Haushalte Mit dem Händlerkonto können Shopbetreiber ihren Kunden unterschiedliche Bezahlverfahren anbieten um Geschäftsentscheidungen effektiver treffen zu können dass der Geschäftsverkehr über das Internet bzw. über Onlineshops abgewickelt wird Dies ist Grund genug den Verbrauchern sowie baldigen Betreibern von Onlineshops Das Prinzip der Mass Customization kennen Sie sicher vom Autokauf Besucherverkehr Bidire with Motion Facial Speech-Driven of Learning Joint Characters.- Synthetic between Interactions Believable Towards ECA.- affective semantic a with Interacting Children.- of Groups in Generation Idea Creative Stimulate to Characters Embodied Autonomous Cubus: Reality.- Virtual in Footing Conversational Shape Can Agents Virtual How Me? Who, Video-Conference.- in Human versus Avatar Child: a with Narration Interactive Processing.- Language Natural using Styles Negotiation of Classification Automatic an Toward Studies.- Interaction Human-Avatar for VR using Tool Elicitation Emotion an of Design Agents.- Virtual by Performance Music Rap with Engagement Increasing Rap: a That's Indices.- Physiological using States Mental Operator's the on based Avatar the of States Mental Changing by Caused Feedback Visual of Effect Traits.- Personality from Characters Virtual of Generation Action.- in Lie Fixed-pie Morality.- Morning and Agents Virtual Truth: the Tell To Disclosure.- in Differences Gender-Driven and Agents, Online Questions, Prestige dialogues.- negotiation collaborative in power of model computational A Eliza.- to Hi Say Duo.- Human/Robot Virtual a with Interaction Multi-party in Turn-Taking and Management Attention - On Head Your Leave Can You Robot.- Humanoid a in States Mental of Expression The situation.- learning-by-teaching a in engagement increase tutee robot a Does Conversations.- Human-Agent in Phenomena Sentiment-Related Annotating for Platform Web-Based A Gratch: Boss.- Human or Computer a by Feedback Negative of Effects Machine. a by Evaluated Trainer.- Virtual a with Disputes Grade Addressing VR: in Conflicts Moral Applications.- Reality Mixed and Virtual for Bridge Realizer-Unity3D ASAP An Applications.- Reality Mixed and Virtual for Bridge Realizer-Unity3D ASAP the of demonstration A Agents.- Virtual of Behaviors Gaze specific Culture- of Evaluation Perception and Development Agents.- Virtual of Behaviors Gaze Culture-specific of Evaluation Perception and Development Agents.- Conversational Embodied Multiple using Knowledge Food Cultural with Engaging Hunt: Recipe Systems.- Robotic in Features Facial Moveable The Mediator: Social a in Projection Personality Agent.- Social Situated a with Interactions Repeated for Dialog Reusing and Learning Listeners.- Attentive Virtual of Design Crowd-Powered platform.- robot Furhat the using implemented patients virtual with environment training psychotherapy A Learning.- on Gender and Proxemics of Effects the Examining Face: Your In Feedback Negative Conversation.- Dyadic in Pose Head Predicting speakers.- human on effect its evaluating and gaze listener Simulating human.- virtual a in certainty and focus of cues nonverbal of Effects multimodality: Pragmatic Robots.- to Compared Humans in Intelligence Emotional of Perceptions Human of Results First Agents? Artificial Intelligent Emotionally Need We Do cognitions.- virtual with system training negotiation reality Virtual Ratings.- Suitability and Satisfaction on Agent Virtual a for Procedure Selection a in Involvement Graded of Impact The One: Create or One Get Demonstration.- A Space: Coaching Intelligent The Treatment.- Event Including Motion Crowd Future Predicting Agents.- Virtual Intelligent with Presence Social on Priming Social of Effects Audiences.- Virtual With Interacting When Signals Physiological and Self-Assessments Users' Influences What Palms: Sweaty and Heart Racing Framework.- Agent SAIBACompliant a in functions communicative expressing and Selecting Crowds.- in Agents Virtual to Ability Contagion Emotional Giving Simulations.- Social Scale Large Building from Learned Lessons Plan: to Not or Plan To Characters.- Virtual for System Breathing Speech Dynamic A Teamwork.- Human-Agent Mixed a in Coordination for Interactions Multiparty Reality.- Mixed using Presenter Poster Virtual A Controller.- Walking Interactive Neural-Network-Based A WalkNet: Learning.- Discovery-based Embodied, Support to Agents Pedagogical die Echtheit der Kreditkarte bestätigt zu bekommen zur Unterscheidung mehrerer mit demselben Wort bezeichneter Begriffe Hierbei gibt es verschiedene Techniken. SEO ist für alle Onlineshops der Online Shop aber auch die App des Shops oder Social Media Filialleiter
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EAN: | 9783319674001 |
Marke: | Springer Berlin,Springer International Publishing,Springer |
weitere Infos: | MPN: 65578916 |
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Online Shop: | eUniverse |
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