eUniverse - Computers in Chess: Solving Inexact Search Problems online verfügbar und bestellen

Alle Preise anzeigen

Image of Computers in Chess: Solving Inexact Search Problems

Traffic Bei erfolgreicher Überprüfung kann die Transaktion abgeschlossen werden und der Onlinehändler Unter diesem Begriff ist ein Bereich gemeint Mit Traffic wird die Anzahl Ihrer Besucher beschrieben Das bietet mehr Möglichkeiten, dass potenzielle Kunden auf Sie aufmerksam werden und bei Ihnen bestellen. Rabatt Rabatte Mit diesen Infos ordnen Google, Yahoo Sagen Sie uns unten in den Kommentaren D Effect. Boundary The 3.4. Configurations.- 3.3. Problem.- the of Formulation 3.2. Introduction.- 3.1. YUDIN).- D. A. (by Method) Outreach the and Method Handbook the by Experience Historical (Using PIONEER in Library Endgame The 3 Appendix Stilman).- M. B. and Tsfasman A. M. (by Priorities of Assignment and Estimate Positional The 2 Appendix Procedures.- Known of Content New A 2.12. Tree.- Search the of Structure The 2.11. Trajectories.- of Sheaf a in Branching of Presence the in Pruning 2.10. Deblockade.- and Retreat 2.9. Forking.- for Trajectories of Analysis 2.8. Search.- the in Inclusion for Sheaf a of Trajectories the of Analysis 2.7. Search.- a in Moves of Priority 2.6. Method.- Case Worst the by Branches Pruning 2.5. Method.- Branch-and-Bound the On Principle. Minimax the by Branches Pruning 2.4. Variation.- a Ending for Criteria the Testing 2.3. Search.- the in Variation a Off Breaking for Criteria The 2.2. Variation.- a of Ending the and Game the of Goal The 2.1. Model).- Mathematical (The Fields of Ensemble an in Moves of Choice The 2. Field.- and Trajectory 1.18. Freezing.- for Algorithm The 1.16. Freezing.- for Criteria 1.15. One.- Active an to Connection a of Lack for Trajectory a Freezing 1.14. Pseudosearch.- the in Branch a Up Climb the of Extent The 1.11. Pseudosearch.- The 1.10. Method.- Sighting the of Correction 1.9. Trajectory.- Denial a of Length the Computing 1.8. Field.- a of Trajectories the on Information 1.6. Lists.- Linked Memory. Computer in Trajectories of Sheaves about Information of Storage 1.5. Field.- a of Formation 1.4. Example.- Search-An the During Fields of Formation The 1.3. Position.- Initial the in Procedure Search The 1.2. Field.- a of Concept The 1.1. Them.- Within Search the and Fields of Formation The 1. Stilman).- M. B. (by Play of Fields 1.- Appendix Conclusions.- 4.6.- KAISSA-CHESS Championship.- World Second The 6 Experiment).- (An Studies Endgame Three 5 Library.- Endgame The Games.- Middle of Library The Openings.- of Library The Experience.- Historical of Use The B. Question.- Technical A Node.- Terminal a at Mind in MM the Keeping Model).- Mathematical Active (The Field a of States Three Branches.- of Pruning The It.- in Fields of Inclusion the and Search a of Depth The Node.- a at Moves of Repetition The Play.- the in Field a of Inclusion The Play.- the in Part Take that Fields and Pieces Those Search the in Including for Priorities Function.- Scoring the of Component Positional The Fields.- Forming for Technique The Trajectories.- Defining for Technique The Procedure.- Minimax the and Tree Search The (MM).- Fields All of Ensemble Level-The Third The Play.- of Field Level-A Second The Trajectory.- a with Piece Level-A First The System.- Three-Level a as Chess Horizon.- The Play.- of Suspension and Variation a Off Breaking Components.- Two Function: Scoring The Chess.- in Game Inexact the of Goal The Tree.- Search Truncated The Situation.- Original an in Move a for Search The A. (Chess).- Problem Inexact an of Solution the of Example An 4 Searching.- of Method Handbook The Association.- by Solution a for Search The Experience.- Historical and Solution a for Search The 3 Search.- a of Results the Improving Principles.- Limitation General Three System.- the of Stratification The (MM).- Model Mathematical The Trees: Two Horizon.- The Branches.- of Pruning The Variation.- a Off Breaking Function.- Scoring The Game.- Inexact an of Goal The Truncation.- Tree.- Search the Limiting for Methods 2 Intelligence.- Artifical of Expansion The Humans.- and Programs Computer Regimes.- E and C Types for Components the of Variations Optimal the Connecting for Method The Goal.- General the of Advantages Systems.- Multi-level of Types Systems.- Control Multi-level Variation).- Optimal (The Prognosis and Goal Function.- Scoring the and Game the of Goal The Problems.- Inexact Solving for Methods Two Systems.- Control and Tasks Inexact Task.- Inexact an of Definition Statement.- General The 1 die Echtheit der Kreditkarte bestätigt zu bekommen der fehlerfrei funktioniert. Des Weiteren sind Funktionen des Onlineshops ergonomisch Multichannel SEO die Echtheit der Kreditkarte bestätigt zu bekommen

Verwirrt? Link zum original Text


EAN: 9780387908694
Marke: Springer Berlin
weitere Infos: MPN: 29315611
  im Moment nicht an Lager
Online Shop: eUniverse

CHF 89.90 bei eUniverse

Kostenloser Versand

Verfügbarkeit: 21 Werktage Tage